You push the door gently open, feeling a slight gust of air rush from behind you into the space beyond. The pressure in the hall drops slightly; just enough to make your ears pop. The atmosphere has a tinny smell to it, like the tang it gets before a thunder-storm and indeed, the air seems almost moist to the taste. You can hear an incessant humming and feel a slight vibration as massive amounts of energy flow through the solid matter of the B’lixqinath to the center of the enormous space beyond.
You have entered the “Belly;” a large transparently domed space so wide you can not see the other end. The dome itself is a diaphanous milky blue with thousands upon thousands of fine copper, silver and gold lines running throughout, like the veins in an eyeball. They creep upwards towards the peak where they converge to hang down, forming a large glittering stalactite above what can only be described as a monstrous crystalline nest perched atop a trio of towering blue quartz-like crystals. These monoliths dominate the central area and put into perspective how large this place is suddenly. Thick grey misty clouds hang suspended near the peak, rotating around the stalactite which crackles with energy. As a bolt of blue lightning jumps from the thunderheads to the sparkling inverted pinnacle, the clouds light up briefly, revealing a dark shadow with an enormous wing span circling above, out of sight. Beyond the dome lies deep space, and you can make out the Imperial Star Destroyer and it’s fleet in the distance as they attack the B’lix, their blasters having little effect on the creature. The spitting quasar radiates from the opposite side like a sun, illuminating everything within the B’lix in a harsh white light.
The belly is a busy place on the ground also, and the scene you find yourselves in is reminiscent of a large, freakish carnival packing up as quickly as it can amongst an alien landscape. Enormous blue crystal formations dot the terrain. Copper, silver and gold tendrils cling to the crystals like moss to the sunny side of a log. The thin threads of metal have a strange liquid quality to them and seemingly flow around the formations to gather on the brightly exposed surfaces.
You find yourselves in a fairway of sorts, surrounded on three sides by make shift market stalls and big box-like vehicles that sell wares from their insides. Many abandoned stalls and shuttered vehicles lie dormant, but a few remain open, doing last-minute business. People, aliens of all species, crowd the paths heading left and right while lifter droids roam about moving heavy crates.
Directly ahead of you are a number of abandoned stalls, their brightly colored canopies left tied to nearby crystals. A large armored hover craft sits between them with its service window open. Emblazoned across the craft’s body is the title, “Kasa’s Coin.” “Exchange for credits. Over 20 million currencies accepted.” The docked vehicle does not look like its going anywhere anytime soon. It’s safe-like heavy plating and gun turrets make it a formidable adversary against foul play or theft.
To your right is the Out o’ Luck Casino, a large gold and red striped tent top surrounded by thick patches of crystal that form an enclosed area. A tall lighted sign stands nearby propped up by a couple of metal poles and some rope. Two vicious but ancient looking battle droids flank the entrance and you can hear voices and machines buzzing away from inside. Flashing lights and exciting cries of joy or defeat assault your senses from its direction.
To your left is a deposit of crystal so large it forms a gloomy cave entrance, suspended above which is a sign declaring the inhabitant as Madame S^1000rebmun, a Numerologist, Psychic and Medium. Suddenly, shouts of anger and blaster fire echo from inside the cave and seconds later Ardana picks up an Imperial transmission on the comm she salvaged. “Assault 3 team leader to I.S.D. Persecutor. Area 6 clear. Still no sign of core entrance…Fizzzzzz..Crack…ARRRGGGGHHH!” The death cry of the trooper rings out of the cave as the crowd outside scatters in panic.
The map below is not to scale and I broke it into hexes. You can only move though those hexes you can see. When you reach eyesight of a new hexes, I will update the map. A single hex is about medium range wide, requiring two movements to cross in structured play, barring obstacles. Only those locations with titles are open to explore. You should consider all other locations abandoned, but they still form barriers and obstacles. Keep in mind that not everything in existence is on the map. It only gives an estimate and some open spaces will in fact be blocked.
This area is very busy with multiple things in play, so much so that I could not possibly write everything that is going on in detail. I encourage players to fill in details for themselves that fit the place, story, scene, people, craft, etc…with the carnival theme of being packed away. The only thing asked is to not introduce new locations, or markets that are open for business. New hexes will have new locations in most cases. Closed and abandoned make shift only stalls are OK, (no permanent structures, or large craft, etc…), but will contain no useful items or NPCs. Feel free to post questions or ask for feedback on ideas or elements you wish to add to enhance your stories. The point here is that I am welcoming players to help contribute to the scenes, but to also stick to the basics of the story and scene. Bumping shoulders with a strange alien in a crowd, who gets angry at you is a prefect example. Diving behind the counter of an abandoned sweet treat stall for cover is another. Almost knocking over a clownish NPC on stilts, using a merchant on a small hover skiff moving freight to block line of sight to an enemy, etc…are all fine examples. I urge you all to use your imaginations. Anything with a slightly more powerful effect could still be added but at the extra cost of spending a Destiny Point (subjected to GM approval, of course). You can bring up ideas via replies, to get discussion around such ideas started if desired.
The party starts at the southern most point, on the stairs to the right and play starts in Non-Structured form. The crowd around you is in panic mode, fleeing in every direction.
Previous Strain Threshold reductions are further decreased this session from -3 to -2. Everyone, should make a simple (no difficulty) discipline or cool check, recovering an amount of strain equal to the number of successes rolled after cancelling per the new session start as usual, (advantage and threat are all ignored on this and are typically not used in any way, the same is true for triumph and despair but those still count as success or failure, respectively) plus one extra strain from this session’s threshold decrease.